Queering the cyborg in cyberpunk role-playing games

UNCG Author/Contributor (non-UNCG co-authors, if there are any, appear on document)
Meg Oslund (Creator)
Institution
The University of North Carolina at Greensboro (UNCG )
Web Site: http://library.uncg.edu/
Advisor
Faye Stewart

Abstract: This thesis seeks to understand how interactive representations of the science fiction staple, the cyborg, create possibilities for embodiment and queering. The cyborg is positioned as a theory by Donna J. Haraway to explore the expansive opportunities to surpass gender binaries by embracing technological adaptation to human forms. I push this concept further to determine how gender is perceived and performed in imagined sci-fi futures. My research focuses on the practice of embracing cyborgian technology through interactive play in role-playing games within the science fiction subgenre, cyberpunk. In examining the works, Cyberpunk Red (a table-top role-playing game) and Cyberpunk 2077 (a role-playing video game), I interrogate the potential for the cyborg to be queered through collaborative and interactive play. By delving into the history and structure of role-playing games along with the themes of the cyberpunk genre, I reflect on the queer potential that this media provides to players and audiences.

Additional Information

Publication
Thesis
Language: English
Date: 2023
Keywords
Cyberpunk, Games, Queer, Role-playing, Video games
Subjects
Cyborgs in popular culture
Cyberpunk (Game)
Fantasy games
Queer theory

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