Barnes, Tiffany

UNCC

There are 4 item/s.

TitleDateViewsBrief Description
A framework for the design and analysis of socially pervasive games 2012 364 Pervasive games have the potential to create large social impacts on players and non-players alike. However, this can only happen when the game becomes integrated and accepted within a social community - or in other words, is socially adopted in its ...
AUTOMATIC GENERATION OF INTELLIGENT TUTORING CAPABILITIES VIA EDUCATIONAL DATA MINING 2010 393 Intelligent Tutoring Systems (ITSs) that adapt to an individual student’s needs have shown significant improvement in achievement over non-adaptive instruction (Murray 1999). This improvement occurs due to the individualized instruction and feedback ...
Exploring the visualization of student behavior in interactive learning environments 2013 570 My research combines Interactive Learning Environments (ILE), Educational Data Mining (EDM) and Information Visualization (Info-Vis) to inform analysts, educators and researchers about user behavior in software, specifically in CBEs, which include in...
DESIGNING BETTER EXERGAMES: APPLICATION OF FLOW CONCEPTS AND THE FITT PRINCIPLE TO FULL BODY EXERTION VIDEO GAMES AND FLEXIBLE CHALLENGE SYSTEMS 2013 1404 Exercise video games have a recognized potential for widespread use as tools for effective exercise. Current exergames do not consistently strike a successful balance between the “fun gameplay” and “effective exercise” aspects of the ideal exergame. ...