Title | Date | Views | Brief Description |
A framework for the design and analysis of socially pervasive games |
2012 |
392 |
Pervasive games have the potential to create large social impacts on players and non-players alike. However, this can only happen when the game becomes integrated and accepted within a social community - or in other words, is socially adopted in its ... |
AUTOMATIC GENERATION OF INTELLIGENT TUTORING CAPABILITIES VIA EDUCATIONAL DATA MINING |
2010 |
407 |
Intelligent Tutoring Systems (ITSs) that adapt to an individual student’s needs have shown significant improvement in achievement over non-adaptive instruction (Murray 1999). This improvement occurs due to the individualized instruction and feedback ... |
Exploring the visualization of student behavior in interactive learning environments |
2013 |
578 |
My research combines Interactive Learning Environments (ILE), Educational Data Mining (EDM) and Information Visualization (Info-Vis) to inform analysts, educators and researchers about user behavior in software, specifically in CBEs, which include in... |
DESIGNING BETTER EXERGAMES: APPLICATION OF FLOW CONCEPTS AND THE FITT PRINCIPLE TO FULL BODY EXERTION VIDEO GAMES AND FLEXIBLE CHALLENGE SYSTEMS |
2013 |
1448 |
Exercise video games have a recognized potential for widespread use as tools for effective exercise. Current exergames do not consistently strike a successful balance between the “fun gameplay” and “effective exercise” aspects of the ideal exergame. ... |