Designing the Learning Experiences in Serious Games: The Overt and the Subtle—The Virtual Clinic Learning Environment

ECU Author/Contributor (non-ECU co-authors, if there are any, appear on document)
Celen Pasalar (Creator)
Joshua G. Peery (Creator)
Institution
East Carolina University (ECU )
Web Site: http://www.ecu.edu/lib/

Abstract: : Serious Games are becoming more common in the educational setting and must pass\r\nmuster with both students and instructors for their learning experience and knowledge building.\r\nThe Virtual Clinic Learning Environment has recently been developed and implemented at East\r\nCarolina University using a design framework based on Bloom’s variables, and in the process of\r\nrefining those design questions, identifies the methods of how serious games provide an overt and\r\nsubtle learning experience. The overt learning experience is based in the design questions defined\r\nand the subtle experience was derived by examining the idea of sense of place as it relates to the\r\nvirtual environment. By considering these two streams of learning, designers can avoid pitfalls and\r\nbuild on these design elements of a virtual learning environment.

Additional Information

Publication
Other
Language: English
Date: 2023
Subjects
serious games\; nursing education\; virtual environments\; game design\; instructional design

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TitleLocation & LinkType of Relationship
Designing the Learning Experiences in Serious Games: The Overt and the Subtle—The Virtual Clinic Learning Environmenthttp://hdl.handle.net/10342/8518The described resource references, cites, or otherwise points to the related resource.