Learning Game Design While Playing Games: A Game Design Crash Course
- UNCG Author/Contributor (non-UNCG co-authors, if there are any, appear on document)
- Hamid Nadir, Assistant Professor (Creator)
- Institution
- The University of North Carolina at Greensboro (UNCG )
- Web Site: http://library.uncg.edu/
Abstract: This course investigated game design competencies of graduate students as they engaged in gameplay and learned about game-related concepts, including gamified approaches, game-based learning (GBL), design thinking, maker technologies, and game designs. Students were introduced to the week's topic beforehand and collaborated on design projects during class sessions. Students played a different game each week, focusing mainly on game mechanics. Through the utilization of foundational readings, video tutorials, discussions, assignments, and guidance from the instructor and a guest speaker, students developed a comprehensive understanding of game design principles. This understanding ultimately led them to design both board and video games. No prior programming or game design experience was necessary.
Learning Game Design While Playing Games: A Game Design Crash Course
PDF (Portable Document Format)
516 KB
Created on 7/11/2024
Views: 166
Additional Information
- Publication
- Nadir, H. (2024). Learning game design while playing games: A Game Design Crash Course. Journal of Technology-Integrated Lessons and Teaching, 3(1), 3–20. https://doi.org/10.13001/jtilt.v3i1.8485
- Language: English
- Date: 2024
- Keywords
- Gamification, game-based learning, game design, video games, Constructionism, Maker Technology