Hamid Nadir

Hamid Nadir is an Assistant Professor in Library & Information Science in the School of Education at UNCG. He started his teaching career as a middle school teacher. He has been intrigued by how technology and the environment can impact learning and instruction. His current research focuses on STEM education and how engineering design can improve classroom instruction. Past research included inquiry, scaffolding, design problem solving, maker technology, and adult learning. Hamid has worked as an Instructional Designer in higher education. He has been a steward for diversity initiatives on campus.

There are 8 included publications by Hamid Nadir :

TitleDateViewsBrief Description
Computational Thinking Conceptions and Misconceptions: Progression of Preservice Teacher Thinking During Computer Science Lesson Planning 2017 417 This study examined 12 preservice teachers’ understanding of computational thinking while planning and implementing a computational thinking activity for fifth grade students. The preservice teachers were enrolled in an add-on computer education lice...
The Dilemmas of Teaching Dilemmas in a Foreign Language Classroom 2021 132 Problem-based learning (PBL) has been widely incorporated in STEM classrooms. Unfortunately, its effectiveness for foreign language teaching is less explored. This design case describes the design and implementation process of a Chinese PBL unit in a...
The impact of an issue-centered problem-based learning curriculum on 6th grade girls’ understanding of and interest in computer science 2021 138 Many stakeholders have suggested that if girls are not engaged in computer science at an early age, the field of computer science (CS) (and computing-related fields) will continue to lack gender diversity. We need more explorations of how curriculum ...
Inquiry learning behaviors captured through screencasts in problem-based learning 2017 267 This study examined the types of learning behaviors students demonstrated while performing inquiry tasks. It also explored the relationship between the learning behaviors and students’ domain knowledge. We observed fourteen students in five groups du...
Learning Game Design While Playing Games: A Game Design Crash Course 2024 166 This course investigated game design competencies of graduate students as they engaged in gameplay and learned about game-related concepts, including gamified approaches, game-based learning (GBL), design thinking, maker technologies, and game design...
The power of ePortfolio development to foster reflective and deeper learning in an online graduate adult education program 2021 1040 The current study addressed two problems in adult education: the lack of published research on the use of ePortfolios in graduate adult education, and more specifically, how can graduate adult educators utilize ePortfolios to foster reflective and de...
Teachers’ Self-efficacy Matters: Exploring the Integration of Mobile Computing Device in Middle Schools 2019 773 How can teachers be inspired to integrate technology properly into their teaching? As technology has been playing a more crucial role in classrooms, it is highly necessary to investigate how teachers perceive the benefit of technology and feel confid...
Types of Interaction in Online Discussion Forums: A Case Study 2017 165 The purpose of this paper is to identify the types of students’ interaction, as well as their discussion patterns in an online course. The study took place in a large Midwestern University and 17 graduate students participated in the study. The prima...