The Relationship Between Recreational Gaming and Reading Comprehension, Reading Vocabulary, and Attitude Toward Reading
- UNCP Author/Contributor (non-UNCP co-authors, if there are any, appear on document)
- Iris Bowen Barbour (Creator)
- Institution
- The University of North Carolina at Pembroke (UNCP )
- Web Site: http://www.uncp.edu/academics/library
- Advisor
- Donald Little
Abstract: Educational games used in the classroom have been accepted as an educational asset often without extensive evaluation of their actual impact in the classroom. Most educational games have either adopted and/or adapted the recreational games that have been or are being used in the classroom may be classified as board games, electronic (video) games, and simulation/role play games. Since recreational games have as their spin-offs educational games, investigation needs to be done to determine the relationship of recreational games to reading comprehension and reading vocabulary of students as measured on a standardized test. In addition to possibly influencing reading comprehension or reading vocabulary, the game structure and the reading materials involved in gaming may influence the attitude of students toward reading, and therefore, warrants investigation.This study was developed to investigate the possible relationship between recreational games and reading comprehension, reading vocabulary, and the attitude of students toward reading.
The Relationship Between Recreational Gaming and Reading Comprehension, Reading Vocabulary, and Attitude Toward Reading
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Created on 4/13/1985
Views: 288
Additional Information
- Publication
- Thesis
- Language: English
- Date: 1985
- Keywords
- Educational Games, Recreational Games, Reading Comprehension, Reading Vocabulary, Students,