High versus Low Aggressive Priming During Video Game Training: Effects on Game Violence, State Affect, Heart Rate, and Blood Pressure
- ASU Author/Contributor (non-ASU co-authors, if there are any, appear on document)
- Mary Ballard Ph.D., Professor (Creator)
- Institution
- Appalachian State University (ASU )
- Web Site: https://library.appstate.edu/
Abstract: Playing violent video games is related to increased negative affect and cardiovascular reactivity.
We examined the influence of high and low aggressive priming during video-game
training on violence during game play (e.g., shooting, choking), hostility, frustration with
game play, blood pressure, and heart rate. Male undergraduates (N = 36) were assigned to
a high aggressive or low aggressive video-game priming condition. After training, they
played Metal Gear Solidâ„¢, which allows players to advance by using stealth, violence, or
both. Participants in the high aggressive priming condition used significantly more violent
action during game play and reported more hostility than those in the low aggressive priming
condition. Heart rate was correlated with feelings of hostility. These findings indicate
that both aggressive priming and use of game violence influence arousal and negative
affect and might increase behavioral aggression.
High versus Low Aggressive Priming During Video Game Training: Effects on Game Violence, State Affect, Heart Rate, and Blood Pressure
PDF (Portable Document Format)
151 KB
Created on 9/16/2011
Views: 7674
Additional Information
- Publication
- Panee, C. D., & Ballard, M. E. (2002). High versus low aggressive priming during video game training: Effects on game violence, state affect, heart rate, and blood pressure. Journal of Applied Social Psychology, 32(12): 2458-2474. (Dec 2002) Published by Wiley-Blackwell (ISSN: 1559-1816). DOI: 10.1111/j.1559-1816.2002.tb02751.x The definitive version is available at www3.interscience.wiley.com
- Language: English
- Date: 2002