|Action Research and New Media: Concepts, Methods, and Cases
|The AETZone Experience: A Qualitative Analysis of the Use of Presence Pedagogy in a 3D Immersive Learning Environment
||Faculty in the Department of Leadership and Educational Studies at Appalachian State
University have utilized AETZone, a 3D virtual world to deliver graduate coursework for
the past nine years. Instruction has been guided by the Reich College of Ed...
|The Genesis of a Virtual World - Revisited
||Constructing a virtual world requires certain technical skills and the ability to make difficult decisions regarding how the world will look and feel. However, the most difficult aspect of building a virtual world has less to do with the building of ...
|The 'Imponderable Bloom': Reconsidering the Role of Technology in Education
||Abstract not available.
|Medical Technology: A Critical Perspective - Learning to Become Loving Resistance Fighters
||Medical technology has embedded itself in our culture and has been a positive and powerful force in the improvement of life for millions of people. However, for every yin there is a yang, and with all things that are positive, there is also a negativ...
|Presence Pedagogy: Teaching and Learning in a 3D Virtual Immersive World
||As the use of 3D immersive virtual worlds in higher education expands, it is important to examine which pedagogical approaches are most likely to bring about success. AET Zone, a 3D immersive virtual world in use for more than seven years, is one emb...
|Promoting Reflection Through Action Learning in a 3D Virtual World
||An international cooperation between educators in
Australia and the US has led to a reconceptualization of the teaching of a library science course at Appalachian State University. The pedagogy of Action Learning coupled with a 3D virtual learning e...
|Shared Decision-Making: Case Study Analysis to Promote Cross-Programme Dialogue Between Administrators and Media Coordinators
||There is a general lack of cross-course and cross-programme dialogue in US colleges of education. Few, if any, opportunities are provided to engage graduate students in authentic dialogue about real school problems and issues. A grant-funded initiati...
|Sticky Side of the Web
||Abstract not available
|Symbolic Interactions in a Virtual Learning Community: Understanding the Creation of Shared Meanings in a Mediated Environment
||Abstract not available.
|Teaching and Learning in Cross-Disciplinary Virtual Teams
||Virtual teams collaborate across distances using information communication technologies (ICTs). A distinctive set of communication skills is needed by people who work successfully in virtual teams, and few universities or companies provide structured...
|A Virtual World for Collaboration: The AETZone
||Participation in learning communities, and the construction of knowledge in communities of
practice, are important considerations in the use of 3D immersive worlds. This article describes
the creation of this type of learning environment in AETZone...