Infinite possibilities for learning in a virtual world: Second Life

UNCW Author/Contributor (non-UNCW co-authors, if there are any, appear on document)
Peter Fritzler, Sciences Librarian (Creator)
Anne Pemberton, Associate Director, Research and Instructional Services and Library Assessment (Creator)
The University of North Carolina Wilmington (UNCW )
Web Site:

Abstract: Second Life, an online virtual world with millions of “residents” is an effective tool for collaboration and experiential learning. Residents, represented by an avatar, can interact with one another using voice or chat and can explore a 3D world filled with learning objects. Avatars can “teleport” to other countries, speak to anyone in the world, attend virtual conferences, endlessly swim in the ocean, sail the seas without experience, fly to the moon, and build any object of their own that their imagination can create. There is an abundance of places to explore and groups to join focused on science. The Second Life Science Center, the National Oceanographic and Atmospheric Administration Earth System Research Laboratory, the International Spaceflight Museum, the Exploratorium, CalTech’s Jet Propulsion Laboratory, Second Nature Island, and the SciLands are just a few examples. Colleges and universities have populated Second Life with campuses, libraries, and interactive learning areas related to disciplines such as science. Explore the possibilities of Second Life with us while we take you on a tour and discuss the infinite potential for collaboration and learning with this Web 2.0 technology.

Additional Information

Pemberton, Anne, and Peter Fritzler. 2009. “Infinite possibilities for learning in a virtual world: Second Life.” Pages 29-34 In: Kristen L. Anderson, editor. IAMSLIC: Sustainability in a Changing Climate: Proceedings of the 34th Annual Conference of the International Association of Aquatic and Marine Science Libraries and Information Centers (IAMSLIC). 14-18 September 2008, Suva, Fiji.
Language: English
Date: 2008
Second Life, Shared virtual environments, Computer simulations, Virtual reality, Multi-user virtual environment, Academic libraries–-Information technology, Libraries and the Internet
Second Life (Computer game)
Shared virtual environments
Shared virtual environments—Library applications
Computer simulation
Virtual reality
Avatars (Virtual reality)
Academic libraries--Information technology
Libraries and the Internet

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