Depictions Of Female Protagonists In Digital Games: A Narrative Analysis Of 2013 DICE Award-Winning Digital Games

ASU Author/Contributor (non-ASU co-authors, if there are any, appear on document)
Dr.. Gregory Perreault, Assistant Professor, Journalism (Creator)
Institution
Appalachian State University (ASU )
Web Site: https://library.appstate.edu/

Abstract: Digital games historically hold a spotty record on gender depictions. The lack of depth in female characters has long been the norm; however, an increasing number of female protagonists are headlining games. This study used narrative theory to examine depictions of four female protagonists in four 2013 Design, Innovate, Communicate, Entertain Award-Winning Digital Games: The Last of Us, Bioshock Infinite, Tomb Raider, and Beyond: Two Souls. Studying these media depictions provides context for how women’s stories are recorded in society. Stereotype subversions largely occur within familiar game narratives, and the female protagonists were still largely limited and defined by male figures in the games.

Additional Information

Publication
Perreault MF, Perreault GP, Jenkins J, Morrison A. Depictions of Female Protagonists in Digital Games: A Narrative Analysis of 2013 DICE Award-Winning Digital Games. Games and Culture. 2018;13(8):843-860. doi:10.1177/1555412016679584. Publisher version of record available at: https://journals.sagepub.com/doi/full/10.1177/1555412016679584
Language: English
Date: 2016
Keywords
The Last of Us, Tomb Raider, Beyond: Two Souls, Bioshock Infinite, narrative theory, digital games, narrative, gender

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