These aren’t your father’s funny papers: The new world of digital graphic novels

UNCG Author/Contributor (non-UNCG co-authors, if there are any, appear on document)
Heather Moorefield-Lang, Assistant Professor (Creator)
Institution
The University of North Carolina at Greensboro (UNCG )
Web Site: http://library.uncg.edu/

Abstract: Internet usage has grown exponentially, thanks, in part, to the increasing popularity of handheld devices, such as cell phones, tablet computers, and e-readers. Today's 21st-century children and teens are surrounded by a mediasphere of visual and textual resources. According to the Teens and the Internet report (Pew Research Center's Internet & American Life Project 2006, 2), over eleven million teens go online daily, compared to about seven million in 2000. Increasingly, whether it is through computers, televisions, cell phones, or gaming devices, children and teens are accessing online resources to meet their social, recreational, and informational needs.

Additional Information

Publication
Knowledge Quest
Language: English
Date: 2012
Keywords
graphic novels, digital graphic novels, literacy, 21st-century learners

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